16 Commits

Author SHA1 Message Date
Martin Berg Alstad
11ef229664 Fixed tests and added some more for new methods 2023-07-16 13:23:12 +02:00
Martin Berg Alstad
373f08609d Switch players after move, can only roll dice once, and other improvements 2023-07-16 12:10:53 +02:00
Martin Berg Alstad
ee5f48b1f9 Fixed not being able to pick up pellets 2023-07-15 15:09:32 +02:00
Martin Berg Alstad
47196161ac Sets the spawn in the backend when player is created, and other fixes :p 2023-07-14 19:14:19 +02:00
Martin Berg Alstad
63502405e1 Fixed bug with WebSocketService sub 2023-07-13 18:48:17 +02:00
Martin Berg Alstad
41118035d2 Test for Run method in GameController 2023-07-13 18:06:18 +02:00
Martin Berg Alstad
0de20200f5 Merged interfaces to classes 2023-07-13 14:00:42 +02:00
Martin Berg Alstad
00d777d985 WebSocketService tests 2023-07-13 13:51:02 +02:00
Martin Berg Alstad
37b460b515 Testing of dices, and merged interfaces to class, and changed methods to properties 2023-07-12 21:49:49 +02:00
Martin Berg Alstad
0dc4a7b846 GameGroup implements IEnumerable, removed Getters from ActionService Properties 2023-07-12 21:33:52 +02:00
Martin Berg Alstad
ab52179b5a Fixed actionservice tests 2023-07-12 21:21:51 +02:00
Martin Berg Alstad
ea2f31b905 ActionService tests and Equality 2023-07-12 14:07:32 +02:00
Martin Berg Alstad
949c10f9f3 Started with ActionService tests 2023-07-11 20:58:22 +02:00
Martin Berg Alstad
dfd8bbfc10 Added check to see if all players are ready before setting to inGame 2023-07-11 14:31:50 +02:00
Martin Berg Alstad
5db0af5841 GameGroup tests 2023-07-11 14:23:41 +02:00
martin
31196886fd Tests, finished for extensions 2023-07-09 19:58:32 +02:00