127 lines
3.7 KiB
C#

using BackendTests.TestUtils;
using Microsoft.Extensions.Logging;
using NSubstitute;
using pacMan.Exceptions;
using pacMan.GameStuff;
using pacMan.Services;
namespace BackendTests.Services;
public class GameServiceTests
{
private readonly DirectionalPosition _spawn3By3Up = new()
{ At = new Position { X = 3, Y = 3 }, Direction = Direction.Up };
private GameService _service = null!;
private Queue<DirectionalPosition> _spawns = null!;
[SetUp]
public void SetUp()
{
_service = new GameService(Substitute.For<ILogger<GameService>>());
_spawns = new Queue<DirectionalPosition>(new[]
{
_spawn3By3Up,
new DirectionalPosition { At = new Position { X = 7, Y = 7 }, Direction = Direction.Down },
new DirectionalPosition { At = new Position { X = 7, Y = 7 }, Direction = Direction.Down },
new DirectionalPosition { At = new Position { X = 7, Y = 7 }, Direction = Direction.Down }
});
}
#region CreateAndJoin(IPlayer player, Queue<DirectionalPosition> spawns)
[Test]
public void CreateAndJoin_WhenEmpty()
{
var player = Players.Create("white");
var group = _service.CreateAndJoin(player, _spawns);
Assert.Multiple(() =>
{
Assert.That(group.Players, Has.Count.EqualTo(1));
Assert.That(group.NextPlayer, Is.EqualTo(player));
Assert.That(_service.Games, Has.Count.EqualTo(1));
});
}
[Test]
public void CreateAndJoin_SpawnsAreNotEqualToMaxPlayers()
{
var player = Players.Create("white");
_spawns.Dequeue();
Assert.Throws<ArgumentException>(() => _service.CreateAndJoin(player, _spawns));
}
#endregion
#region JoinbyId(Guid id)
[Test]
public void JoinById_WhenIdNotExists()
{
var player = Players.Create("white");
_service.AddPlayer(player, _spawns); // TODO obsolete
Assert.Throws<GameNotFoundException>(() => _service.JoinById(Guid.NewGuid(), player));
}
[Test]
public void JoinById_WhenIdExists()
{
var player = Players.Create("white");
var group = _service.AddPlayer(player, _spawns); // TODO obsolete
var player2 = Players.Create("black");
var result = _service.JoinById(group.Id, player2);
Assert.Multiple(() =>
{
Assert.That(result, Is.EqualTo(group));
Assert.That(group.Players, Has.Count.EqualTo(2));
Assert.That(_service.Games, Has.Count.EqualTo(1));
});
}
#endregion
#region AddPlayer(IPlayer)
[Test]
public void AddPlayer_ToEmptyGroup()
{
var player = Players.Create("white");
var group = _service.AddPlayer(player, _spawns); // TODO obsolete
Assert.Multiple(() =>
{
Assert.That(group.Players, Has.Count.EqualTo(1));
Assert.That(group.NextPlayer, Is.EqualTo(player));
Assert.That(_service.Games, Has.Count.EqualTo(1));
});
}
[Test]
public void AddPlayer_ToFullGroup()
{
for (var i = 0; i < 4; i++)
{
var player = Players.Create(i.ToString());
_service.AddPlayer(player, _spawns); // TODO obsolete
}
var player5 = Players.Create("white");
var group = _service.AddPlayer(player5, new Queue<DirectionalPosition>(new[] { _spawn3By3Up }));
Assert.Multiple(() =>
{
Assert.That(group.Players, Has.Count.EqualTo(1));
Assert.That(group.NextPlayer, Is.EqualTo(player5));
Assert.That(_service.Games, Has.Count.EqualTo(2));
Assert.That(_service.Games.First(), Has.Count.EqualTo(Rules.MaxPlayers));
});
}
#endregion
}